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[REDACTED] Should Open Floodgates for The Callisto Protocols Universe

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The Callisto Protocol, unfortunately, was not the smash-hit AAA survival horror game that many hoped it would be. While it certainly has its strengths, The Callisto Protocol ultimately failed to live up to its lofty expectations, being overshadowed by the well-crafted Dead Space remake that launched around the same time. Luckily, Striking Distance Studios hasn’t backed down, moving forward with [REDACTED], a new roguelike set in the same universe.




Crucially, [REDACTED] is not a direct sequel to The Callisto Protocol, but a spin-off that adopts a completely different genre, aesthetic, and narrative. However, it serves as another way for fans of Callisto‘s lore to engage with the world and concepts established in the game. This roundabout approach to franchise-building appears to be working out for Striking Distance Studios so far, as [REDACTED] has met a warm reception—a surprising contrast to The Callisto Protocol‘s reviews, which ranged from tepid to shamelessly derisive. With Striking Distance possibly getting some more traction with gaming audiences through this rather unexpected release, perhaps it could mean good things for the future of The Callisto Protocol universe.

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At the time of writing,
[REDACTED]
has a score of 77 on Metacritic, compared to
The Callisto Protocol
‘s 69.


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[REDACTED] Sharing The Callisto Protocol’s Biggest NPC Mistake Could Make or Break It

[REDACTED] is aiming to be everything The Callisto Protocol wasn’t and to do so it needs to ensure that its rival NPCs don’t share too much in common.

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[REDACTED] Shouldn’t Be the Last Players See of The Callisto Protocol’s World

More Spin-Offs Could Make Up for The Callisto Protocol’s Disappointing Launch

The decent performance of [REDACTED] may not necessarily redeem Striking Distance Studios in the eyes of the mainstream gaming populace, but it’s a sign of two promising internal development factors. Firstly, it proves that Striking Distance doesn’t plan to completely abandon the world that it spent years creating for The Callisto Protocol, and second of all, it suggests that the studio is willing to experiment with different genres to make as good a game as possible. [REDACTED] may not be a masterpiece in its own right, but it could be the precursor to one.


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The world of The Callisto Protocol is compelling, to the point where many players were sold on the game based on its early promotional footage alone. It was clearly inspired by the aesthetic and tone of Dead Space, but [REDACTED] proves that there’s room in this fictional landscape for a more punk rock, high-octane presentation, which could lead to any number of potential projects down the line. Moreover, it indicates that the IP is flexible enough to support several distinct narratives and premises, which is a strength that could be leveraged for more, better games.

Where Striking Distance Studios Can Go Following [REDACTED]

It would seem that Striking Distance Studios learned from its mistakes with The Callisto Protocol, and with any luck, the developer will continue to adapt based on its experience with [REDACTED]. Maybe a traditional third-person shooter, RPG, or strategy game could be born from the ashes of The Callisto Protocol, with Striking Distance adapting the best parts of both Callisto and [REDACTED] while leaving behind what doesn’t work.


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The Callisto Protocol wasn’t perfect, but it also had the misfortune of releasing during something of a modern survival horror boom: games like the Dead Space remake, Alan Wake 2, Resident Evil 4‘s remake, and, most recently, Silent Hill 2‘s remake, have given fans of the genre a lot to chew on these past few years, and a merely serviceable horror shooter like Callisto just wasn’t up to snuff. But maybe the IP can live on in other genres, if Striking Distance is willing to stay loose and experimental. Perhaps, given enough time, such spin-offs could even pave the way to a proper sequel or reboot of the original game.


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