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Grand Theft Auto Fan Counts the Number of NPCs in the GTA 6 Trailer

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Key Takeaways

  • A GTA 6 fan has discovered that the game’s announcement trailer features over 630 NPCs.
  • GTA 5’s announcement trailer contained only 71 NPCs by comparison, hinting at GTA 6’s gargantuan scope.
  • GTA 6’s high NPC counts might lead to lower framerates on consoles due to CPU limitations, with even the PS5 Pro speculated to miss out on a 60fps mode.



One very devoted Grand Theft Auto 6 fan has tallied up the number of NPCs in the game’s announcement trailer. The long wait for more Grand Theft Auto 6 news is clearly getting to some fans, but these NPC observations do provide some perspective on the game’s immense scope compared to previous entries in the open-world crime series.

GTA 6‘s first trailer debuted in early December 2023, following which Rockstar Games went radio silent on the highly anticipated title. Aside from repeated confirmations of a fall 2025 launch window for GTA 6, no new information about the game has been released by either Rockstar or publisher Take-Two yet. The lack of communication has frustrated a lot of fans, and some have taken matters into their hands to predict GTA 6‘s next marketing beat.


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Amid the forecasts and speculation around GTA 6‘s next trailer, Reddit user great_maccc went back to the game’s reveal trailer to count the number of NPCs in it. In a recent post on the GTA 6 subreddit, the user confirmed that GTA 6‘s Trailer 1 features over 630 NPCs. For added perspective, great_maccc also included the NPC count of GTA 5‘s first trailer, which stands at a relatively measly 71. Since both trailers run for around one and a half minutes, GTA 6 featuring over 9 times the number of NPCs compared to GTA 5 is quite staggering, and a valid indicator of how huge and dense Leonida may be.


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GTA 6’s High NPC Counts Might Spell Bad News for Framerates


The sheer density of NPCs packed into GTA 6‘s urban sprawl seems very impressive, but it could come at a cost that many console users are dreading: the lack of a 60fps performance mode. High NPC counts with complex scripts are often very taxing on CPUs, as evidenced by Dragon’s Dogma 2‘s exorbitant CPU usage on all platforms. If GTA 6 goes the same route, reducing the resolution and workload on the GPU may not be enough to push the framerate to a playable 60fps, as the bottleneck would be on the CPU side.

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GTA 6‘s performance on the PS5 Pro should also be interesting to evaluate. The upgraded mid-generation console features huge improvements in GPU performance and AI upscaling, but CPU improvements are on the milder side with only a 10% boost in clock speeds. It’s entirely possible, then, that GTA 6 may not run at 60fps on PS5 Pro either. However, all of this is ultimately speculation, and Rockstar’s technical wizardry could overturn the expectations surrounding GTA 6‘s performance on current-gen consoles.



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