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CD Projekt Red Comments on Witcher 4 NPCs

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cd projekt red reveals the witcher 4 npc plans


Summary

  • CD Projekt Red aims to improve NPC quality in The Witcher 4 for a more immersive experience.
  • The Witcher 4 is highly anticipated, with fans excited for a more detailed and engaging gameplay.
  • The game director emphasizes unique NPC stories and roles to create a more immersive overall experience.

CD Projekt Red has revealed that it will be ensuring that NPCs in The Witcher 4 are better than the previous games, in order to ensure that players are able to get the most immersive experience. While CD Projekt Red is well known for delivering stellar narrative experiences, the NPCs in previous games have drawn some flak from the community, and it seems like it is quite eager to mend that aspect with the release of The Witcher 4.

The Witcher 4 is by far one of the most anticipated games in recent times, alongside the likes of GTA 6. After announcing that The Witcher 4 was in development back in 2022, fans have been eagerly waiting for information about the game. The Game Awards turned out to be a blessing for The Witcher fans, as they got to witness the first trailer of the game. Meanwhile, the developers have revealed some more information about what players can expect from the game.

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In a new interview with Gamertag Radio, The Witcher 4 game director Sebastian Kalemba reveals some interesting details about the NPC in the game. Apparently, the developers are keen to take the NPCs in The Witcher 4 to the next level by ensuring they are unique in their own way. He stated that the development team has a rule in place for that, which makes sure that each NPC is “like they’re living, with their own story.” Fans were not quite happy with the NPCs in Cyberpunk 2077 as they were deemed to be quite monotonous and lifeless, so CD Projekt Red likely wants to change that with The Witcher 4.

The Witcher 4’s Trailer Showcases its Immersive NPC Design

Sebastian goes on to emphasize how a glimpse of it can be seen in The Witcher 4 trailer itself. Right at the trailer’s beginning, fans can see a girl who is forced to pray in the forest by the villagers to protect the village. This emphasizes the game’s focus on each and every character in the game, who will be playing their own unique roles in the game. Sebastian further adds, “This is exactly how villages are working, right? Every single character has its own role.”

The Witcher 4 fans can expect something similar from other NPCs too, as Sebastian adds that they want to push the quality of NPCs across several fronts, both in terms of visuals and behavior. He emphasizes that the objective behind it is quite simple, which is to deliver an even more immersive experience in Witcher 4 than earlier games and push the bar even further. Considering the benchmark CD Projekt Red has already set for narrative in video games, it will be interesting to see how The Witcher 4 will stand on the shoulders of giants.

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The Witcher IV

The Witcher IV is a single-player, open-world RPG from CD PROJEKT RED. At the start of a new saga, players take on the role of Ciri, a professional monster slayer, and embark on a journey through a brutal dark-fantasy world. Powered by Unreal Engine 5, it aims to be the most immersive and ambitious open-world Witcher game to date.

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