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Call Of Duty: Black Ops 6 & Warzone – All Season 1 Reloaded Weapons Changes

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Every season or mid-season update in Call of Duty introduces a range of weapon adjustments, and Black Ops 6 and Warzone Season 1 Reloaded are no exception. These changes aim to balance the meta, creating opportunities for a wider variety of weapon choices. With each title featuring its own unique weapon roster it’s essential to stay informed about these adjustments to optimize your loadouts.



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CoD BO6 & Warzone Season 1 Reloaded Release Date and Time

Activision has revealed the release date and time for the Black Ops 6 and Warzone Season 1 Reloaded update, along with all the new content.

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The first season of Black Ops 6 and Warzone acts as a testing phase for new content and weaponry, during which developers typically implement major weapon buffs and nerfs. These updates are designed to create opportunities for underused weapons while rebalancing those that are overpowered or overly dominant, promoting a more varied and dynamic selection. That said, here are all the weapon buffs and nerfs introduced in BO6 and Warzone Season 1 Reloaded.

Updated on December 10, 2024, by Max Candelarezi: When the Season 1 Reloaded patch notes were first released on December 5, 2024, they didn’t mention any weapon changes for Black Ops 6 Multiplayer. However, with the December 10 update, Treyarch detailed all the weapon adjustments for BO6, while Raven Software introduced new buffs and nerfs for the battle royale mode. This article has been updated to include the latest weapon changes in Warzone, the adjustments for Black Ops 6 Multiplayer, and the general changes impacting all modes. Understanding these changes is essential for optimizing your loadouts and enhancing your performance, regardless of the mode you prefer to play.



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All Weapon Buffs & Nerfs In Season 1 Reloaded (Black Ops 6)

Call of Duty: Black Ops 6 player in Hacienda map

Black Ops 6 received a “large weapon balancing” update for its arsenal to address key pieces of community feedback. This includes balancing those weapons that have been dominant since launch to make room for new options, generating greater variety in the game’s weapon pool.

Changes To All Black Ops 6 Weapons in Multiplayer and Zombies

Weapon Motion

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  • Reduced visual recoil on all weapons, especially full-auto weapons.
  • Reduced turn sway on all weapons, especially on higher magnification optics.
  • Reduced gun kick on higher magnification optics on all weapons except for Sniper Rifles.
  • Reduced default idle sway on all weapons except Sniper Rifles.
  • Further reduced idle sway while firing on all weapons except Sniper Rifles.
  • Reduced weapon motion (bob, translation, and additional idle sway penalties) as a result of walking or changing stances in ADS.
  • Removed additional layers of hip fire deviation, which caused the crosshair to bounce while firing.


Aiming Idle Sway

  • Aiming Idle Sway Delay on all weapons is now 2.2s
  • Aiming Idle Sway Delay on Sniper Rifles now fully removes Idle Sway, rather than reducing it by 50%
  • Target Laser now improves Aiming Idle Sway Delay to 2.9s on all weapons

Assault Rifle Balance Changes In Black Ops 6

XM4

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  • Maximum Damage reduced from 23 to 22
  • Maximum Damage Range increased from 16.5m to 40.6m
  • Medium Damage Range: This weapon will now only have Maximum and Minimum Damage Ranges.
  • Headshot multiplier increased from 1.15 to 1.25.
  • CHF Barrel Attachment
    • Headshot multiplier increased from 1.25 to 1.3.

AMES 85

  • Maximum Damage reduced from 50.8m to 15.2m.
  • Medium Damage Range: This weapon will now only have Maximum and Minimum Damage Ranges.
  • Headshot multiplier increased from 1.12 to 1.2.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.25 to 1.3.
    • Vertical View Kick and Gun Kick penalty improved from 50% to 45%.

GPR 91


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  • Maximum Damage Range reduced from 19.1m to 17.8m.
  • Headshot multiplier increased from 1.15 to 1.25.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.2 to 1.35.
    • Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

Goblin Mk2

  • Maximum Damage increased from 39 to 40.
  • Maximum Damage Range reduced from 39.4m to 16.5m.
  • Headshot multiplier increased from 1.15 to 1.25.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.4 to 1.5.
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

Model L

  • Maximum Damage increased from 27 to 28.
  • Headshot multiplier increased from 1.15 to 1.25.
  • CHF Barrel Attachment
    • Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

AK-74

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  • Headshot multiplier increased from 1.15 to 1.27.

AS VAL

  • Maximum Damage increased from 20 to 22.
  • Maximum Damage Range reduced from 21.6m to 12.7m.
  • Medium Damage increased from 17 to 18.
  • Minimum Damage increased from 15 to 16.
  • Headshot multiplier decreased from 1.3 to 1.24.


Krig C

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  • Headshot multiplier increased from 1.15 to 1.25.
  • Sprint to Fire Time increased from 0.2s to 0.21s.
  • Tactical Sprint to Fire Time increased from 0.3s to 0.31s.
  • View Kick Strength, Direction, and Deviation slightly increased.
  • View Kick now progresses through its pattern in a shorter number of bullets.

SMG Balance Changes In Black Ops 6

C9

  • Maximum Damage reduced from 29 to 26.
  • Maximum Damage Range increased from 13.3m to 15.2m.
  • Medium Damage 1 reduced from 23 to 22.
  • Medium Damage Range 1 increased from 13.3–16.5m to 15.3–20.3m.
  • Medium Damage reduced from 19 to 18.
  • Medium Damage Range 2 increased from 16.6–30.5m to 20.4m–33m.
  • Minimum Damage reduced from 16 to 15.
  • Headshot multiplier increased from 1.1 to 1.27.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.2 to 1.35.

KSV

  • Maximum Damage Range increased from 10.8m to 12.7m.
  • Medium Damage Range 1 increased from 10.9–15.9m to 12.8–19.7m.
  • Medium Damage Range 2 increased from 16–29.2m to 19.8–31.8m.
  • Headshot multiplier increased from 1.1 to 1.25.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.3 to 1.38.


Tanto .22

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  • Maximum Damage Range increased from 6.4m to 8.9m.
  • Medium Damage Range 1 increased from 6.4–16.5m to 9.0–20.3m.
  • Medium Damage increased from 28 to 29.
  • Medium Damage Range 2 increased from 16.6–27.9m to 20.4–30.5m.

PP-919

  • Maximum Damage Range increased from 16.5m to 18.4m.
  • Medium Damage 1 increased from 20 to 21.
  • Medium Damage Range 1 increased from 16.6–20.3m to 18.5–24.1m.
  • Medium Damage 2 increased from 17 to 18.
  • Medium Damage Range 2 increased from 20.4–31.8m to 24.2–34.3m.

Jackal PDW

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  • Maximum Damage reduced from 27 to 26.
  • Maximum Damage Range increased from 15.2m to 17.1m.
  • Medium Damage Range 1 increased from 15.3–18.4m to 17.2–22.2m.
  • Medium Damage Range 2 increased from 18.5–29.8m to 22.3–32.4m.
  • Headshot multiplier increased from 1.2 to 1.27.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.28 to 1.35.

Kompakt 92


  • Maximum Damage Range increased from 11.4m to 13.3m.
  • Medium Damage Range 1 increased from 11.4–15.2m to 13.4–19.1m.
  • Medium Damage Range 2 increased from 15.3–26.7m to 19.2–27.9m.
  • Minimum Damage increased from 10 to 11.
  • Headshot multiplier increased from 1.1 to 1.24.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.3 to 1.4.

Saug

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  • Maximum Damage Range increased from 11.4m to 13.3m.
  • Medium Damage Range 1 increased from 11.4–19.1m to 13.4–22.9m.
  • Medium Damage Range 2 increased from 19.2–27.3m to 23–29.8m.
  • Headshot multiplier increased from 1.16 to 1.25.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.24 to 1.3.
  • Akimbo Stock
    • Damage Range penalty increased from 17% to 25%.
    • Hip Spread penalty increased from 12% to 70%.
    • View Kick penalty increased from 15% to 20%.
  • Rapid Fire
    • Damage Range penalty increased from 10% to 15%.
    • Fire Rate improvement decreased from 10% to 7%.

LMGs Balance Changes In Black Ops 6

XMG

  • CHF Barrel Attachment
    • Vertical View Kick and Gun Kick penalty increased from 45% to 50%.
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

PU-21


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  • Maximum Damage increased from 26 to 27.
  • CHF Barrel Attachment
    • Headshot Multiplier increased from 1.35 to 1.4.

GPMG-7

  • Maximum Damage increased from 22 to 23.
  • Minimum Damage increased from 18 to 19.
  • Headshot multiplier reduced from 1.2 to 1.15.
  • CHF Barrel Attachment
    • Headshot Multiplier reduced from 1.3 to 1.25.
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

Melee Balance Changes In Black Ops 6

Knife

  • Time between melee swings improved by 7.5%.

Baseball Bat

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  • Time between melee swings improved by 14%.

Power Drill

  • Time between melee swings improved by 9.5%.

All Weapon Buffs & Nerfs In Season 1 Reloaded (Warzone)

Warzone makes changes to Area 99 map.
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In Warzone, several significant changes have been introduced to shake up the meta and provide players with new weapon options. With the game’s arsenal including weapons from previous titles like MW2 and MW3, the developers have made adjustments across all titles to create a more diverse and balanced selection. Check out all the buffs and nerfs in the game below:


Changes To Black Ops 6 Weapons In Warzone

Weapon Motion

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  • Reduced visual recoil on all weapons, especially full-auto weapons.
  • Reduced turn sway on all weapons, especially on higher magnification optics.
  • Reduced gun kick on higher magnification optics on all weapons except for Sniper Rifles.
  • Reduced default idle sway on all weapons except Sniper Rifles.
  • Further reduced idle sway while firing on all weapons except Sniper Rifles.
  • Reduced weapon motion (bob, translation, and additional idle sway penalties) as a result of walking or changing stances in ADS.
  • Removed additional layers of hip fire deviation, which caused crosshair to bounce while firing.

Aiming Idle Sway

  • Aiming Idle Sway Delay on all weapons is now 2.2s.
  • Aiming Idle Sway Delay on Sniper Rifles now fully removes Idle Sway, rather than reducing by 50%.
  • Target Laser now improves Aiming Idle Sway Delay to 2.9s on all weapons.


Originally introduced with Modern Warfare 2 and still available now, these small tweaks have been highly requested by the community to improve the Sniper Rifle quickscoping experience and make their overall handling feel smoother and less clunky. However, these adjustments will only apply to Black Ops 6 weapons. As a result, players may shift away from weapons from other titles if they notice a significant performance difference after the update.

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Assault Rifle Balance Changes In Warzone

AK-74

  • Maximum Damage Range (36) increased from 45.72m to 53.34m.
  • Medium Damage Range (33) increased from 45.72 – 66m to 53.34 – 71m.
  • Minimum Damage Range (28) increased from >66m to >71m.
  • Bullet Velocity increased from 760m/s to 830m/s.

AMES 85

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  • Bullet Velocity increased from 760m/s to 810m/s.
  • CHF Barrel (Dec 10)
    • Vertical View Kick and Gun Kick penalty decreased from 50% to 45%.

AS VAL

  • Maximum Damage Range (27) increased from 40.6m to 48.26m.
  • Medium Damage Range (24) increased from 40.6–53.34m to 48.26–66m.
  • Minimum Damage Range (22) increased from >53.34m to >66m.
  • Bullet Velocity increased from 725m/s to 790m/s.
  • Aim Down Sight Speed improved from 230ms to 220ms.


Goblin Mk2

  • Bullet Velocity increased from 740m/s to 800m/s.
  • CHF Barrel (Dec 10)
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

GPR 91

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  • Bullet Velocity increased from 730m/s to 780m/s.
  • CHF Barrel (Dec 10)
    • Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

Krig C

  • Maximum Damage Range (35) increased from 43.18m to 47m.
  • Medium Damage Range (32) increased from 43.18–55.8m to 47–63.1m.
  • Minimum Damage Range (29) increased from >55.8m to >63.1m.
  • Bullet Velocity increased from 750m/s to 815m/s.
  • Sprint to Fire Time increased from 0.2s to 0.21s (Dec 10).
  • Tactical Sprint to Fire Time increased from 0.3s to 0.31s (Dec 10).
  • View Kick Strength, Direction, and Deviation slightly increased (Dec 10).
  • View Kick now progresses through its pattern in a shorter number of bullets (Dec 10).

Model L


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  • Bullet Velocity increased from 770m/s to 820m/s.
  • CHF Barrel (Dec 10)
    • Vertical View Kick and Gun Kick penalty increased from 50% to 55%.
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

XM4

  • Bullet Velocity increased from 750m/s to 800m/s.

STG44 (MW3)

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  • Lower Torso modifier decreased from 1.3x to 1.15x.

BP50 (MW3)

  • JAK Revenger Kit
    • Maximum Damage Range decreased from 12.1m to 10.1m.
    • Medium Damage Range damage decreased from 21 to 20.
    • Medium Damage Range decreased from 19.9m to 17.8m.
    • Lower Torso and Leg modifiers decreased from 1x to 0.96x.
    • Bullet Velocity decreased from 500m/s to 470m/s.

Assault Rifles remain the most user-friendly and effective choice for controlling long-range engagements, as demonstrated by popular choices like the XM4 and Model L, both of which offer low recoil for better accuracy. To enhance their performance, bullet velocity has been increased improving hit registration — a critical factor in Warzone’s long-range combat scenarios.


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Additionally, the damage ranges of several underperforming weapons have been individually adjusted to bring them closer in line with the current meta. The BP50, a popular choice for close-range combat and often used as sniper support since MW3‘s era, has been nerfed, creating a space for other weapons options like SMGs to join the rotation.

Battle Rifle Balance Changes In Warzone

DTIR 30-06 (MW3)

  • Bullet Velocity decreased from 800m/s to 730 m/s.
  • Upper Torso modifier decreased from 1.3x to 1.2x.
  • Arm modifiers decreased from 1.3x to 1x.
  • Leg modifiers decreased from 1x to 0.9x.

SMG Balance Changes In Warzone

All Black Ops 6 SMGs

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  • Reload speeds increased by 10%.

C9

  • Medium Damage Range 2 (28) increased from 22.3–29.7m to 22.3–31m.
  • Minimum Damage Range (26) increased from >29.7m to >31m.
  • Headshot modifier increased from 1.07x to 1.1x.
  • Leg modifiers increased from 0.77x to 0.9x.

Kompakt 92

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  • Maximum Damage Range (25) increased from 10.2m to 10.5m.
  • Medium Damage Range (22) increased from 10.2–20.32m to 10.5–20.32m.
  • Headshot modifier increased from 1.07x to 1.15x.
  • Upper Torso and Arm modifiers increased from 1x to 1.07x.
  • Lower Torso and Leg modifiers increased from 0.9x to 0.95x.


Striker 9 (MW3)

  • Headshot modifier decreased from 1.25x to 1.22x.
  • Upper Torso modifier decreased from 1.15x to 1.1x.
  • Lower Torso modifier decreased from 1.1x to 1x.
  • Bullet Velocity decreased from 500m/s to 470m/s.

Static-HV (MW3)

  • Headshot modifier decreased from 1.2x to 1.15x.
  • Upper Torso, Lower Torso, and Arm modifiers decreased from 1.1x to 1x.

Saug

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  • Akimbo Attachment (Dec 10)
    • Hip Spread penalty increased from 12% to 70%.
    • View Kick penalty increased from 15% to 20%.

SMGs excel in close-quarters combat, where mobility and speed are essential for success. While most perform well in these areas, they have struggled with range and body extremities damage modifiers, often feeling underpowered compared to other options like Shotguns, particularly in mid- to close-range fights. However, other strong options, like the Static-HV and Striker from MW3, were slightly nerfed, requiring players to land more headshots or upper torso shots for optimal effectiveness.

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LMG Balance Changes In Warzone

GPMG-7

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  • Maximum Damage Range (27) increased from 35.56m to 40.64m.
  • Medium Damage Range (22) increased from 35.56–48.26m to 40.64–55.88m.
  • Minimum Damage Range (20) increased from >48.26m to >55.88m.
  • Upper Torso and Arm modifiers increased from 0.94x to 1x.
  • Bullet Velocity increased from 690m/s to 750m/s.
  • Aim Down Sight Speed improved from 460ms to 410ms.
  • CHF Barrel (Dec 10)
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

PU-21

  • Medium Damage Range (25) increased from 40.64–52.07m to 40.64–58.42m.
  • Minimum Damage decreased from 24 to 23.
  • Minimum Damage Range increased from >52.07m to >58.42m.
  • Headshot modifier increased from 1.1x to 1.12x.
  • Upper Torso and Arm modifiers increased from 1x to 1.07x.
  • Bullet Velocity increased from 700m/s to 760m/s.
  • Aim Down Sight Speed improved from 435ms to 400ms.

XMG

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  • Upper Torso and Arm modifiers increased from 1x to 1.04x.
  • Bullet Velocity increased from 710m/s to 770m/s.
  • Aim Down Sight Speed improved from 450ms to 420m.
  • CHF Barrel (Dec 10)
    • Vertical View Kick and Gun Kick penalty increased from 45% to 50%.
    • Horizontal View Kick and Gun Kick penalty increased from 20% to 25%.

RAAL MG (MW2)

  • Maximum Damage decreased from 45 to 25.
  • Maximum Damage Range increased from 30m to 40m.
  • Minimum Damage decreased from 30 to 20.
  • Minimum Damage Range increased from >30m to >40m.

Dominating Season 1 with their high damage output and large magazines, popular choices like the RAAL MG (MW2) have seen significant damage nerfs, despite their versatility across various ranges. To compensate for the inherent heaviness and slower handling of LMGs compared to other weapon classes, their ADS speed has been improved. Additionally, extremity damage modifiers have been adjusted to make engagements feel more consistent.

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Marksman Rifle Balance Changes In Warzone

All Black Ops 6 Marksman Rifles

  • Reload speeds increased by 12%.

AEK-973

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  • Bullet Velocity increased from 860m/s to 900m/s.

DM-10

  • Bullet Velocity increased from 850m/s to 890m/s.

SWAT 5.56


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  • Maximum Damage Range (50) increased from 33.02m to 40.64m.
  • Minimum Damage Range (40) increased from >33.02m to >40.64m.
  • Arm modifiers increased from 0.82x to 1x.
  • Bullet Velocity increased from 830m/s to 870m/s.

Tsarkov 7.62

  • Bullet Velocity increased from 875m/s to 915m/s.

Much like Assault Rifles, Marksman Rifles are intended to be strong contenders for long-range engagements. While some, like the AEK-973, have carved out a spot in the meta, issues with hit registration at long distances have persisted. The buff to bullet velocity should significantly improve their performance in these scenarios, making them more reliable for precise, long-range combat.

Shotgun Balance Changes In Warzone

Lockwood 300 (MW3)

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  • Maximum Damage decreased from 50 to 28.
  • Maelstrom Dual Trigger
    • Maximum Damage decreased from 100 to 50.
    • Maximum Damage Range increased from 2m to 7.62m.
    • Minimum Damage decreased from 32 to 25.

Maelstrom


  • Dragon’s Breath Ammunition (Dec 10)
    • Maximum Damage decreased from 30 to 18.
    • Medium Damage Range 1 damage decreased from 25 to 14.
    • Medium Damage Range 1 decreased from 7.62 meters to 6.35.
    • Medium Damage Range 2 damage decreased from 12 to 11.
    • Medium Damage Range 2 decreased from 19. 68 meters to 10.16.

Sniper Rifle Balance Changes In Warzone

SP-X 80 (MW3)

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  • Fixed incorrect damage value; it will now 1-shot headshot within its maximum damage range.

Melee Balance Changes In Warzone

Knife

  • Time between melee swings improved by 7.5% (Dec 10).

Baseball Bat

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  • Time between melee swings improved by 14% (Dec 10).

Power Drill

  • Time between melee swings improved by 9.5% (Dec 10).

Keep in mind that all of these changes to
Black Ops 6
and
Warzone
’s weapons are
based on their default values
. This means they can be further adjusted and enhanced with the
best loadouts for each weapon
. So, when creating your setup, consider experimenting with options that may not have been as powerful or popular in the past.

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