Games
Call of Duty: Black Ops 6 and Warzone Release Big Update for January 2025
Summary
Table of Contents
- Treyarch Studios and Raven Software release new updates for Call of Duty: Black Ops 6 and Warzone.
- Both titles can now jump into the limited-time Squid Game event, which includes new modes, store bundles, and a premium event pass.
- The latest update also includes numerous bug fixes and improvements for multiplayer, Zombies, and Warzone.
Developer Treyarch Studios has released a major patch update for Call of Duty: Black Ops 6, bringing a plethora of new content, improvements, and bug fixes to the popular first-person shooter. Alongside a new update for Call of Duty: Black Ops 6, developer Raven Software has also deployed a new patch for the free-to-play battle royale title, Call of Duty: Warzone.
Alongside various bug fixes, both Black Ops 6 and Warzone will receive new content from Squid Game, the hit Netflix show that recently premiered its penultimate season. In a new blog post on January 2, publisher Activision pulled back the curtain on the massive collaboration and revealed plenty of details on the new game modes, operator skins, and premium event pass. One of the three new limited-time modes coming to Black Ops 6 with the collaboration will be Red Light, Green Light, where players must run from one end of a field to the other within the time limit, but players will only be allowed to move when they hear “green light” and must come to a halt whenever they hear “red light” or they will be eliminated.
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The latest update for Call of Duty: Black Ops 6 and Warzone is now live on all supported platforms, which includes PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. While the newest Call of Duty update brings with it a variety of Squid Game-themed features, there are also a plethora of different bug fixes and quality of life improvements across multiplayer, Zombies, and Warzone. Treyarch has increased all mantle speeds and enabled the ability to open and close doors while sprinting, as well as making UI improvements to the game’s after-action report, and more.
While there are plenty of new cosmetic items and modes coming to both Warzone and Black Ops 6 as part of the January 3 Squid Game update, the collaboration hasn’t been without controversy. While many expected the collaboration to simply be a plethora of new store bundles and a few limited-time modes, Activision had different plans. Alongside the Season 1 Battle Pass, players will now have the option to purchase a premium event pass for the Squid Game collab, which will grant access to some exclusive rewards, including a new Front Man operator skin. The community didn’t take too kindly to this though, with many blasting Activision for releasing yet another paid Battle Pass.
The January 3 update also adds a new Wildcard for Black Ops 6 players to check out: High Roller. Once selected, the High Roller Wildcard will allow players to equip up to four Scorestreaks per game, as opposed to the usual three. For all of the other changes and improvements in the latest Call of Duty update, check out the full patch notes for Black Ops 6 and Warzone below.
Call of Duty Patch Notes for January 3 Update
GLOBAL
Movement
- Increased all mantle speeds.
- Doors can now be opened and closed while sprinting.
Weapons
- New Cleaver Melee weapon now available via Event rewards.
- Addressed an issue where the player’s view could become obstructed with specific weapons when using the Dark Practitioner Tracer Pack Bundle without an optic.
- Addressed an issue where Gun Screens would not be visible on the Saug Mecha-Drake Mastercraft Blueprint.
- Hawker Hybrid optic now correctly works with the Ginger Dread Blueprint.
UI
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Improved AAR flow.
- Added a Dismiss button to exit at any point and a timer.
- Added a Summary at the end.
- Improved readability when searching for a match.
- Addressed an issue where Gun Screens could not be previewed.
NOTE: Some players may see their Operator selections and Operator customizations reset after this update.
MULTIPLAYER
Modes
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Red Light, Green Light (NEW)
- Young-hee is watching, so don’t misstep at the wrong time. Get on the pitch in the Red Card stadium and play three rounds of Red Light, Green Light, each two minutes long.
- In Round 1, no one gets a weapon. In Rounds 2 and 3, you can pick up weapons on the ground and eliminate other competitors with melee attacks and Finishing Moves. There’s just one simple rule: When Young-hee says “Green Light,” the fight is on. Move a muscle after she says “Red Light” and you’re toast.
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Pentathlon (NEW)
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Prove that you have what it takes in the long run by competing in a series of Multiplayer modes to find out who reigns supreme! Play Domination, Kill Confirmed, and Hardpoint along with two new mode variants: Piggy Bank Team Deathmatch and Roulette.
- In Piggy Bank TDM, every elimination adds score to the Mega Piggy Bank; fight for possession of the huge payout when it drops part way through the match.
- In Roulette, one-shot eliminations via the Roulette Handgun award double the points, though with each fired shot there’s a chance it’ll blow up in your hands!
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Prove that you have what it takes in the long run by competing in a series of Multiplayer modes to find out who reigns supreme! Play Domination, Kill Confirmed, and Hardpoint along with two new mode variants: Piggy Bank Team Deathmatch and Roulette.
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Squid Game Moshpit (NEW)
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Fire up the Squid Game Moshpit including Team Deathmatch, Domination, and Hardpoint with a twist as players gain access to three important Squid Game-themed features:
- Red Light, Green Light Scorestreak: Is the fight getting too hectic for you? Stop the enemy in their tracks with this Scorestreak that calls “Red Light,” commanding all enemy players to stop moving or risk elimination.
- Piggy Bank: Eliminated players have a chance of dropping a Piggy Bank that awards a small score boost when picked up. For a bigger payday, watch for the Mega Piggy Bank. Every elimination adds additional score to the Mega Piggy Bank, so once it drops, fight for it to acquire all the deposited score within.
- Roulette Handgun: The epitome of high risk, high reward. The Roulette Handgun spawns in the center of the map; grab it to activate a permanent UAV effect while wielding it and land one-shot eliminations against enemies, earning more than double the normal score to help you obtain Scorestreaks more quickly. The catch? Your location will be marked for everyone to see, and every shot has a chance to blow up the weapon, taking you down with it.
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Fire up the Squid Game Moshpit including Team Deathmatch, Domination, and Hardpoint with a twist as players gain access to three important Squid Game-themed features:
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Prop Hunt
- Improved spatial audio on Prop whistles.
- Addressed an issue where Prop UI could remain present when switching rounds to the Hunter team.
- Addressed an issue where Props could block doors from opening when locked in place.
Wildcards
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High Roller (NEW)
- Allows players to equip up to four Scorestreaks.
Scorestreaks
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RC-XD
- Slightly reduced the RC-XD’s max damage.
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Archangel Launcher
- Addressed a rare issue where the next bullet fired from a weapon after using the Archangel Launcher could be an Archangel rocket.
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Care Package
- Care Packages will now contain the Scout Pulse Scorestreak less frequently.
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LDBR
- Decreased the damage the LDBR does to its owner.
- Reduced score requirement from 950 to 800.
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Sentry Turret
- Increased Sentry Turret fire rate.
- Increased Sentry Turret HP.
- Reduced score requirement from 1000 to 950.
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Hellstorm
- Reduced score requirement from 1050 to 1000.
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Watchdog Helo
- Slightly increased the Watchdog Helo’s damage.
- Increased Watchdog Helo accuracy when it acquires a new target.
- Reduced score requirement from 1100 to 1050.
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Strategic Bomber
- Reduced score requirement from 1300 to 1100.
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A.G.R. MK 1
- Top speed increased.
- Acceleration increased.
- Addressed an issue where the A.G.R. MK 1 was deploying with less HP than intended.
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Dreadnought
- Slightly increased Dreadnought HP.
- Reduced score requirement from 1800 to 1700.
UI
- Addressed an issue where the wrong Finisher would sometimes be previewed.
- Addressed various issues with overlapping text.
- Correct Calling Cards now display during the Winner’s Circle in Free-For-All.
Audio
- Reduced the range of Emote sound effects.
ZOMBIES
Maps
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Citadelle des Morts
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Elemental Sword Wonder Weapons
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General
- All swords can now hit up to two enemies per swing. The additional hit will do damage based on distance.
- Additional hit damage is 100% at close-to-medium distance and 50% beyond that.
- Players can now parry Amalgam grabs with Elemental Swords.
- Addressed an issue where sword damage could be decreased when using the Void Sheath Augment for Aether Shroud.
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Balmung
- Ability procs more frequently while charged.
- Reduced the required kills to charge from 40 to 25.
- Decreased cooldown from 20 to 10 seconds.
- Slightly lowered the chance to activate the passive effects to account for the decreased cooldown between activations.
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Durandel
- Increased special attack damage.
- Increased Electric Beam special attack damage per tick from 40% to 65% of base zombie health.
- Ability now procs more frequently while charged.
- Decreased cooldown from 25 to 3 seconds.
- Slightly lowered the chance to activate the passive effects to account for the decreased cooldown between activations.
- Addressed an issue where Durandel’s charged attack would not be visible to other players.
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Caliburn
- Adjusted to activate Napalm Burst Augments when the sword procs, similar to Balmung and Durandal.
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Solais
- Slightly reduced effectiveness of Armor regeneration ability.
- Slightly increased swing interrupt time for sword swing.
- Lowered Armor regeneration percentage from 5% to 4% per swing.
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General
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Main Quest
- Addressed an issue where players could sometimes be unable to pick up the Lightning Rod depending on where it dropped.
- The Lightning Rod zombie will now return to the Dungeon if there are no players nearby.
- Addressed an issue where activating the Time Out GobbleGum to progress a round during the Main Quest boss fight would respawn eliminated players in the starting area and down them.
- Players will now respawn in the boss fight arena.
- Addressed an issue where Special Round effects would not disable when entering the Main Quest boss fight.
- Adjusted Deadshot ADS placement to be more accurate against the Main Quest boss.
- Addressed an issue where Krafft could speak to the player before interacting with him in the Dungeon.
- Addressed an issue where saving and quitting in a Solo match before speaking to Krafft would prevent Main Quest progression after loading the save.
- Addressed an issue where the Light Ritual mirrors could not be interacted with after a player joins in progress.
- Addressed an issue where wisps in the Light Challenge for the Mystic Orb would freeze visually but still count toward completion.
- Addressed an issue where the Mystic Orb would not be visible to players joining in progress after the Knight’s Ceremony.
- Addressed an issue where Main Quest progress was not saved when picking up the Mystic Orb after the Knight’s Ceremony and saving and quitting in a Solo match.Addressed an issue where the Durendal sword could be floating upon loading into a saved Solo match.
- Addressed an issue where melee weapons would not be able to open one of the locks on the Pack-a-Punch container.
- Closed an exploit where players would take no damage and be unable to move when failing the Sanctuary timed challenge.
- Addressed some instances where a specific set of interactions could lead to blank objective text.
- Addressed an issue where the Blood Aetherium Crystal could get stuck in a non-playable area.
- Addressed some issues with visual effects spawning in non-intended locations.
- Updated the model for the Mystic Orb.
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Elemental Sword Wonder Weapons
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Terminus
- Addressed an issue where players respawned by progressing a round during the Main Quest boss fight with the Time Out GobbleGum would be unable to see the boss’s health bar.
- Addressed an issue where the Workshop Lockdown Main Quest step would end early by placing a Shock Charge after starting.
- Speed Boost option now properly functions during the Boat Race Side Quest.
Modes
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Dead Light, Green Light (NEW)
- Compete in an undead version of the stop-and-go game in Dead Light, Green Light. In the “Green Light” phase, players gain a bonus to earned Essence, so rack up the zombie eliminations. Once “Red Light” is called, Essence is drained from any player who moves, so spend big before this phase or hang tight to avoid throwing away your hard-earned currency. And it doesn’t end there. When the dreaded “Dead Light” phase begins, prepare for a tough fight as a meaner wave of enemies approach.
- Available first in Citadelle des Morts, with Liberty Falls added after Week 1.
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Directed Mode
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Directed Mode now available for Citadelle des Morts with unique rewards.
- NOTE: The deadline to earn the Main Quest early completion rewards for Citadelle des Morts via Standard Mode has been extended until the end of Season 01 to allow players additional time to complete the Main Quest.
- Extended time between rounds and the delay between spawning zombies after five looped rounds at the round cap in Directed Mode.
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Directed Mode now available for Citadelle des Morts with unique rewards.
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Training Course
- Addressed an issue that would prevent the “Getting New Weapons” station from progressing.
Weapons
- Addressed an issue where players would lose the ability to equip a second weapon if the “Weapon Cycle” setting was enabled.
GobbleGums
- Addressed an issue that left the player vulnerable briefly while teleporting from “Anywhere But Here!” or “Nowhere But There” GobbleGums.
Ammo Mods
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Shadow Rift
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Big Game
- Big Game will no longer deal lethal damage to Elite enemies.
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Big Game
Field Upgrades
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Aether Shroud
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Void Sheath Augment
- Addressed an issue where melee weapon damage would not be increased.
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Void Sheath Augment
Scorestreaks
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Mutant Injection
- Addressed an issue where Mangler Cannon effects could be stuck on the screen after the Scorestreak has ended.
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Chopper Gunner
- Addressed an issue where the gun from the Chopper Gunner could be used after the Scorestreak has ended.
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Sentry Turret
- Addressed an issue that prevented a Sentry Turret from being placed after using the Balmung charged ability.
Power-Ups
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Fire Sale
- Addressed an issue where rarely Fire Sale would leave an extra Mystery Box on the map.
Enemies
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Doppelghast
- Addressed an issue where the needle blast from a Doppelghast affected by Brain Rot could harm the player.
-
Vermin
- Addressed an issue where Vermin could sometimes hit twice with one attack.
Activities
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Splitscreen
- Addressed an issue where zombies would sometimes ignore the host player.
Challenges
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Camo Challenges
- Addressed an issue where Pack-a-Punched GS45s would not progress the Siamese Camo after Military Camo progression was complete.
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Daily Challenges
- Addressed an issue where the “Drink 3 Perk-a-Colas” Daily Challenge would not progress.
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Calling Card Challenges
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Prestige 3: Explosive Surprise
- Addressed an issue where the Explosive Surprise Prestige 3 Calling Chard Challenge was not tracking properly.
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Prestige 8: Close Call
- Updated this Challenge to count kills from teleporting with the “Anywhere But Here!” GobbleGum.
- Updated this Challenge to also include “Nowhere But There!” GobbleGums.
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Addressed issues that prevented the following challenges from tracking properly:
- Trophy Hunter: “Madness”
- Prestige 6: “Gullible”
- Prestige 7: “Old Faithful”
- Prestige 10: “Stupify”
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Prestige 3: Explosive Surprise
WARZONE
Squid Game NEW LIMITED-TIME
Win it all or die trying as Squid Game arrives in Call of Duty®, introducing a new in-game Event stacked with themed rewards and multiple Limited Time Modes across Multiplayer, Zombies, and Warzone. Plus, new Squid Game Bundles bring the Pink Guards, VIPs, and Young-hee into the fight.
Zip up your green tracksuit and earn XP in Multiplayer, Zombies, or Warzone to earn rewards in our new Squid Game Event Pass and prove your standing as a top contestant. The Squid Game Event Pass is free for all players, and the Premium Track will be available for 1100 COD Points.
MODES
Squid Game — Call of Duty: Warzone [Urzikstan] NEW LIMITED-TIME
Squad up and compete in a rotating series of challenges on Urzikstan that will see only the most hardened competitors emerge victorious. At the end of each round, underperforming squads will be eliminated. Keep your eyes peeled: at any time, a new challenge may trigger a round of Red Light, Green Light. You know what to do.
MOVEMENT
- All mantle speeds have been increased.
- Doors can now be opened and closed while sprinting.
WILDCARDS
-
Battle Ready
- Replaced the regular UAV with a Supply UAV.
- The text description will remain incorrect until Season 02.
The power of the Battle Ready Wildcard has been evident throughout Season 01, providing a constant uptime of Advanced UAVs for coordinated teams. We’re making a change today that removes the UAV, and swaps it out for a Supply UAV and Utility Box. Moving its role into more of a sustain-oriented Wildcard, not a recon advantage on your enemies.
WEAPONS
- Cleaver Melee weapon now available via Event rewards.
BUG FIXES
- Fixed an issue allowing players to gain the benefits of the Battle Ready Wildcard while grabbing a loadout with a different Wildcard.
- Fixed an issue causing enemy parachute opening sounds from occluding properly, making it seem enemies parachuting are closer than they were.
- Fixed an issue preventing players from using an Advanced UAV after already calling one in during the match.
- Fixed an issue preventing controller players from using a Killstreak if it is not appearing on the HUD.
- Fixed an issue preventing players from dropping stacks of $500.
- Fixed an issue preventing spawn protection on Rebirth Island from functioning properly.
- Fixed an issue preventing the exfil animation from playing in Ranked Play.
- Fixed an issue that could kick players out of a match when leaving a chat channel.
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