Games
Best Reasons To Choose Fighter As The Starting Class In Avowed
Summary
Table of Contents
- Choosing Fighter class in Avowed offers great tanking abilities and synergy with companions, making them hard to defeat.
- Fighters have access to powerful abilities like Charge and Constant Recovery, providing sustain and strong crowd control.
- Fighters excel in close combat, dealing heavy damage with various weapon choices and can multiclass effectively.
In Avowed, the newest fantasy RPG from Obsidian, players have the freedom to explore the world of Eora, the same setting used in another game by the developer, Pillars of Eternity. However, this time, the isometric camera has been replaced with a first-person perspective, allowing players to experience the adventure from a new point of view.
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Before beginning this journey, players must choose their character class, but not in the conventional way seen in other games. Here, this decision is made by selecting specific abilities that define the first hours of gameplay. These are the best reasons for players to choose Fighter as a starting class, combining skills with equipment to create a great tank and an effective damage dealer.
7
Good Synergy With Other Characters
As A Tank, The Fighter Can Protect Other Allies
Right at the beginning of Avowed, players will find Kai, the first companion who permanently joins the party and who is also a tank. However, even though Kai has good attributes to defend the team, he is the only option in the game that focuses heavily on defense, so if players decide not to include him, allies might be left unprotected.
For this reason, the Fighter is one of the best classes in Avowed, since it provides great synergy with other companions who join the journey during the narrative, drawing enemy attention and applying different status effects. Marius and Giatta, for example, form a solid pair to travel with, as they offer useful ability synergies.
6
Fighter Have Access To Several Powerful Abilities
Charge Is One Of The Best Initial Skills In Avowed
Especially during the early game of Avowed, Fighters have access to abilities that can carry players if used well. For example, Charge, the first skill unlocked at level 1, offers good mobility to approach enemies quickly and also prevents blocks.
Other early abilities of the Fighter are also effective for crowd control, such as Shield Bash, which can stun or even interrupt enemy attacks. This grants a solid variety of skills that make the class an excellent choice in the first levels of Avowed due to what they provide in terms of gameplay.
5
It Is A Difficult Class To Be Defeated In Avowed
They Have Several Resources That Ensure Sustain In Battles
While a Wizard, for example, needs to worry about fragility in early levels, that is not the case for Fighters in Avowed. Right from first levels, they can access Toughness, a passive ability that gradually increases the protagonist’s HP, making them more resistant to attacks.
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Another Fighter ability in Avowed that helps with sustain is Constant Recovery, which reduces the overall damage taken by restoring part of it after being hit. Therefore, for players who are less cautious or want more resilience, certain skill tree options for the class are essential.
4
Large Variety Of Weapons Available
Great For Players Who Want To Try Multiple Loadout Combinations
For those who do not want to stick with one weapon and prefer to switch options as the story progresses, fighters are the best choice. That is because Avowed provides a large variety of melee weapons, such as swords, axes, and maces, and fighters make the best use of them.
Even though Fighters do not have many buffs for one-handed weapons, for instance, they can still use some unique abilities with them, axes can stun enemies when used. In addition, shields can also be part of a Fighter’s arsenal, as they increase block effectiveness.
3
Fighters Have Access To Heavy Damage
This Class Can Easily Destroy Enemies In Close Combat
While Rangers and Wizards also offer strong damage output, especially at long range, Fighters are the perfect choice for players in Avowed who want to fight in close combat against foes. Additionally, they can deal massive damage and stun with their attacks, particularly when players opt for two-handed weapons.
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However, what makes Fighters so effective in this new RPG from Obsidian is their ability to combine high damage output with strong defensive capabilities. Thus, while in combat, they need not worry about keeping distance from foes or their positioning, as their resilience compensates for a lack of caution.
2
Can Multiclass Very Well
Fighter Skills Have Great Synergy With Other Avowed Classes
In Avowed, players are not restricted to one class and can build their character by selecting skills from various options. This allows Fighters to become versatile by integrating Ranger or Wizard abilities, expanding their options for handling different types of enemies. Even though the Fighter’s special attacks may not always align perfectly with other classes, the natural resilience of the class remains valuable.
As a result, those who choose Fighter as an initial class in Avowed will not only enjoy its early game advantages but will also have good options for later on. However, anyone who wants to leverage the multiclass system in this Obsidian RPG should pick skills carefully so they work well together rather than reduce effectiveness.
1
Fighters Are A Good Beginner Class
They Have An Easy Learning Curve For New Players In Avowed
One of the best reasons to select Fighter as the initial class in Avowed is its beginner-friendly nature, which offers a straightforward introduction to several game mechanics. Newcomers to RPGs – and even to Obsidian’s games – will find this playstyle more focused on direct combat, without the need to dive into complex systems.
Additionally, the Fighter class in Avowed is tougher than most other available choices, making it a solid pick for those who want to survive longer in battles. Its gameplay is simpler too, so players can enjoy the game without the pressure of strategic decisions, such as choosing the best spells or ensuring precise aim with ranged attacks.
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